Glasser, aka Cameron Mesirow, has just shared a Creator’s Project-produced visual for the Interiors cut Shape, and what a visual it is. Predictably, geometry plays a heavy role, with Mesirow strolling through some kind of blue-hued dreamland featuring cube-like windows, square-tiled floors, spherical water droplets and some kind of triangular flying thing. Maybe director Jonathan Turner went looking for inspiration in his first-gen PC. Check it out below.